Plugins are programs that Rockbox can load and run. Only one plugin can be loaded at a
time. Plugins have exclusive control over the user interface. This means you cannot switch
back and forth between a plugin and Rockbox. When a plugin is loaded, you need to exit
it to return to the Rockbox interface. Most plugins will not interfere with music
playback but some of them will stop playback while running. Plugins have the file
extension .rock. Most of them can be started from Browse Plugins in the Main
Menu.
Viewer plugins get started automatically by opening an associated file (i.e. text files, chip8 games), or from the Open with option on the Context Menu.
See also the Chip-8 emulator in section 10.3.3 .
Blackjack, a game played in casinos around the world, is now available in the palm of your hand! The rules are simple: try to get as close to 21 without going over or simply beat out the dealer for the best hand. Although this may not seem difficult, blackjack is a game renowned for the strategy involved. This version includes the ability to split, buy insurance, and double down.
For the full set of rules to the game, and other facinating information visit
http://www.blackjackinfo.com/blackjack-rules.php
| Key | Action |
| Prev / Next / Scroll Forward / Scroll Backward | Enter betting amount |
| Select | Hit (Draw new card) / Select |
| Next | Stay (End hand) |
| Prev | Double down |
| Menu | Pause game and go to menu / Cancel |
|
|
BrickMania is a clone of the classic game Breakout. The aim of the game is to destroy all the
bricks by hitting them with the ball once or more. Sometimes a special item falls down when
you destroy a brick. For a special item to take effect, you must catch it with the paddle. Look
out for the bad ones.
| Displayed | Name | Description |
| N | Normal | Returns paddle to normal. |
| D | Die | Ball dies; lose a life. |
| L | Life | Gain a life. |
| F | Fire | Allows you to shoot bricks with paddle. |
| G | Glue | Ball sticks to paddle each time it hits. |
| B | Ball | Immediately fires another ball. |
| FL | Flip | Flip left / right movement. |
| Key | Action |
| Prev / Next Scroll Backward / Scroll Forward | Moves the paddle |
| Select | Release the ball / Fire |
| Menu | Open menu / Quit |
|
|
The goal of the game is to beat each level as quickly as possible by clearing the board of all bubbles. Bubbles are removed from the board when a cluster of three of more of the same type is formed. The game is over when any bubbles on the board extend below the bottom line. To make things more difficult, the entire board is shifted down every time a certain number of shots have been fired. Points are awarded depending on how quickly the level was completed.
| Key | Action |
| Play | Pause game |
| Scroll Forward / Scroll Backward | Aim the bubble |
| Select | Fire bubble |
| Prev+Next | Save game |
| Menu | Exit to menu |
|
|
Chessbox is a one-person chess game with computer artificial intelligence. The chess engine is a port of GNU Chess 2 by John Stanback.
It also works as a PGN file viewer. Instead of executing the game from the plugin menu, look for any file with .pgn extension in the file browser and execute it. Chessbox will show the list of matches included in the file and allow you to select the one you want to watch. After that, you can scroll back and forth through the moves of the game. If the menu is invoked while in the viewer, the user is allowed to select a new match from the same file or quit the game.
“Force play” while the computer is thinking will cause it to make its move immediately. If done while it’s your turn, the computer will move for you and flip the board so that you are playing from the other side. If you want, you can force play an entire game and watch the artificial intelligence fight against itself.
When you quit the game the current state will be saved and restored when you resume the game. The menu also allows the user to reload the last game saved, save the current position and start a new game without having to quit the game.
| Key | Action |
| Menu, Play, Prev, Next | Move the cursor |
| Select | Pick up / Drop piece |
| Select+Next | Change level |
| Select+Play | Force play |
| Select+Menu | Show the menu |
|
|
Navigate a cavernous maze without banging into walls, the ceiling, or the floor. How long can you fly your chopper?
| Key | Action |
| Select | Make chopper fly |
| Menu | Enter menu |
|
|
Dice is a simple dice rolling simulator. Select number and type of dice to roll in a menu and start by choosing “Roll Dice”. The result is shown as individual numbers as well as the total of the rolled dice.
| Key | Action |
| Play | Roll dice again |
| Menu+Select | Quit |
|
|
This is the famous Doom game.
For the game to run you need .wad game files located in /.rockbox/doom/ on your player. Create the directory and save the following files there:
The needed files can be found at PluginDoom
To play addon wads create the addons directory within the doom directory. Place wad files in this directory. Currently doom only supports a maximum number of 10 addons.
A free alternative for Doom 2 is FreeDoom (http://freedoom.sourceforge.net). This can be used in place of doom2.wad, or it may be used as an addon in Doom, by placing it in the addons directory.
Game. Select which (official) wad to launch
Addon. Select which unofficial addon wad to launch (From
/.rockbox/doom/addons directory)
Demos. Select which demo file to play on game start
Options. Configure low-level Doom options
Play Game. Launch the wad/addon/Demo chosen
Sound. Enable or Disable sound in Doom
Set Keys. Change the game key configuration
Time Demo. Run a timed demo, to test game speed on a player (Only runs on
Doom Shareware)
Player Bobbing. Enable or Disable player up/Down movement
Translucency. Enable or Disable sprite translucency (Fireballs, Plasma...)
Fake Contrast. Enable or Disable modified game lighting
Always Run. Make the player always run
Headsup Display. Show the player status when in fullscreen
Statusbar Always Red. Disable colour response statusbar
New Game. Start a new game
Options. In game options
Load Game. Load a saved game
Save Game. Save the current game
Quit. Quit the game
End Game. Ends the current game
Messages. Enable or Disable in game messages
Screen Size. Shrink or Enlarge the displayed portion of the game
Gamma. Change the brightness (Gamma) of the game
Sound Volume. Change the sound, music and system volume
Note: In game music is not currently supported
| Key | Action |
| Menu | Move Forward |
| Prev | Turn Left |
| Next | Turn Right |
| Play | Shoot |
| Menu | Open |
| Hold switch | InGame Menu |
| Select | Enter |
| Select | Change Weapon |
|
|
After installation of the wad files is complete you can start the game. more description is needed
Flipping the colour of the token under the cursor also flips the tokens above, below, left and right of the cursor. The aim is to end up with a screen containing tokens of only one colour.
| Key | Action |
| Menu / Play / Prev / Next | Move the cursor |
| Select | Flip |
| Select+Prev | Shuffle |
| Select+Play | Solve |
| Select+Next | Solve step by step |
| Select+Menu | Quit the game |
|
|
Goban is a a plugin for playing, viewing and recording games of Go (also known as Weiqi,
Baduk, Igo and Goe). It uses standard Smart Game Format (SGF) files for saving and loading
games. You can find a short introduction to Go at http://senseis.xmp.net/?WhatIsGo and more
information about SGF files can be read at http://senseis.xmp.net/?SmartGameFormat or the
SGF specification at http://www.red-bean.com/sgf/.
This plugin can load all modern SGF files (file format 3 or 4) with few problems. It attempts
to preserve SGF properties which it doesn’t understand, and most common SGF properties
are handled fully. It is possible to view (and edit if you like) Kogo’s Joseki Dictionary
(http://waterfire.us/joseki.htm) with this plugin, although the load and save times can be on
the order of a minute or two on particularly slow devices. Large SGF files may stop
audio playback for the duration of the plugin’s run in order to free up more memory
and some very large SGF files will not even load on devices with little available
memory.
Note: The plugin does NOT support SGF files with multiple games in one file. These are
rare, but if you have one don’t even try it (the file will most likely be corrupted if you save
over it). You have been warned.
The file "/sgf/gbn_def.sgf" is used by the plugin to store any unsaved changes in the most
recently loaded game. This means that if you forget to save your changes, you should load
"/sgf/gbn_def.sgf" immediately to offload the changes to another file. If you load another
file first then your changes will be lost permanently. The "/sgf/gbn_def.sgf" file is also the
file loaded if another is not selected.
The information panel which displays the current move number may also contain these
markers:
| Mark | Meaning |
| + | There are nodes after the current node in the SGF tree. |
| * | There are sibling variations which can be navigated to using the Next Variation menu option of the Context Menu. |
| C | There is a comment at the current node. It can be viewed/edited using the Add/Edit Comment menu option of the Context Menu. |
| Key | Action |
| Menu | Move cursor up |
| Play | Move cursor down |
| Prev | Move cursor left |
| Next | Move cursor right |
| Select | Play a move (or use a tool if play-mode has been changed). |
| Scroll Backward | Retreat one node in the game tree |
| Scroll Forward | Advance one node in the game tree |
| Long Select | Main Menu |
|
|
New. Create a new game with your choice of board size and handicaps.
Save. Save the current state of the game. It will be saved to "/sgf/gbn_def.sgf"
unless otherwise set.
Save As. Save to a specified file.
Game Info. View and modify the metadata of the current game.
Playback Control. Control the playback of the current playlist and modify the
volume of your player.
Zoom Level. Zoom in or out on the board. If you set the zoom level, it will be
saved and used again the next time you open this plugin.
Options. Open the Options Menu.
Context Menu. Open the Context Menu which allows you to set play modes and
other tools.
Quit. Leave the plugin. Any unsaved changes are saved to "/sgf/gbn_def.sgf".
Basic Info. Shows a quick view of the basic game metadata, if any has been set
(otherwise does nothing). This option does not allow editing.
Time Limit. The time limit of the current game.
Overtime. The overtime settings of the current game.
Result. The result of the current game. This text must follow the format specified
at http://www.red-bean.com/sgf/properties.html#RE to be read by other SGF
readers. Some examples are B+R (Black wins by resignation), B+5.5 (Black wins
by 5.5 points), W+T (White wins on Time).
Handicap. The handicap of the current game.
Komi. The komi of the current game (compensation to the white player for black
having the first move).
Ruleset. The name of the ruleset in use for this game. The NZ and GOE rulesets
include suicide as a legal move (for multi-stone suicide only); the rest do not.
Black Player. The name of the black player.
Black Rank. Black’s rank, in dan or kyu.
Black Team. The name of black’s team, if any.
White Player. The name of the white player.
White Rank. White’s rank, in dan or kyu.
White Team. The name of white’s team, if any.
Date. The date that this game took place. This text must follow the format
specified at http://www.red-bean.com/sgf/properties.html#DT to be read by other
SGF readers.
Event. The name of the event which this game was a part of, if any.
Place. The place that this game took place.
Round. If part of a tournament, the round number for this game.
Done. Return to the previous menu.
Show Child Variations? Enable this to mark child variations on the board if there
are more than one. Note: variations which don’t start with a move are not visible
in this way.
Disable Idle Poweroff? Enable this if you do not want the player to turn off after
a certain period of inactivity (depends on your global Rockbox settings).
Idle Autosave Time. Set the amount of idle time to wait before automatically
saving any unsaved changes. These autosaves go to the file "/sgf/gbn_def.sgf"
regardless of if you have loaded a game or used Save As to save the game before
or not. Set to Off to disable this functionality completely.
Automatically Show Comments? If this is enabled and you navigate to a node
containing game comments, they will automatically be displayed.
Play Mode. Play moves normally on the board. If there are child moves from
the current node, this mode will let you follow variations by simply playing the
first move in the sequence. Unless it is following a variation, this mode will not
allow you to play illegal moves. This is the default mode before another is set after
loading a game or creating a new one.
Add Black Mode. Add black stones to the board as desired. These stones are not
moves and do not perform captures or count as ko threats.
Add White Mode. Add white stones to the board as desired. These stones are not
moves and do not perform captures or count as ko threats.
Erase Stone Mode. Remove stones from the board as desired. These removed
stones are not counted as captured, they are simply removed.
Pass. Play a single pass move. This does not change the mode of play.
Next Variation. If the game is at the first move in a variation, this will navigate
to the next variation after the current one. This is the only way to reach variations
which start with adding or removing stones, as you cannot follow them by ”playing”
the same move.
Force Play Mode. The same as Play Mode except that this mode will allow you to
play illegal moves such as retaking a ko immediately without a ko threat, suicide
on rulesets which don’t allow it (including single stone suicide), and playing a move
where there is already a stone.
Mark Mode. Add generic marks to the board, or remove them.
Circle Mode. Add circle marks to the board, or remove them.
Square Mode. Add square marks to the board, or remove them.
Triangle Mode. Add triangle marks to the board, or remove them.
Label Mode. Add one character labels to the board. Each label starts at the letter
’a’ and each subsequent application of a label will increment the letter. To remove
a label, click on it until it cycles through the allowed letters and disappears.
Add/Edit Comment. Add or edit a comment at the current node.
Done. Go back to the previous screen.
Invadrox is a clone of the classic arcade game Space Invaders. Kill those pesky aliens before they get to you. Remember, they increase speed, drop down and reverse direction after every pass!
| Key | Action |
| Prev | Move left |
| Next | Move right |
| Select | Fire |
| Menu | Quit |
|
|
This is a jackpot slot machine game. At the beginning of the game you have 20$. Payouts are given when three matching symbols come up.
| Key | Action |
| Select | Play |
| Menu | Exit the game |
|
|
Jewels is a simple yet addicting game which involves swapping pairs of jewels in order to form connected segments of three or more of the same type.
The goal of the game is to score as many points as possible before running out of available moves. Higher points are awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels.
In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
| Key | Action |
| Prev/Next/ Scroll Backward/Scroll Forward | Move the cursor around the jewels |
| Select | Select a jewel |
| Menu | Menu |
|
|
The goal of this puzzle game is to escape a dungeon consisting of ten “mazezams”. These are rooms containing rows of blocks which can be shifted left or right. You can move the rows only by pushing them and if you move the rows carelessly, you will get stuck. You can have another go by selecting “retry level” from the menu, but this will cost you a life. You start the game with three lives. Luckily, there are checkpoints at levels four and eight.
| Key | Action |
| Scroll Backward, Scroll Forward, Prev, Next | Move Character |
| Menu | Menu |
|
|
The classic game of minesweeper. The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, then the number of mines adjacent to the current square is revealed. The aim is to use the information you are given to work out where the mines are and avoid them. When the player is certain that they know the location of a mine, it can be tagged to avoid accidentally “stepping” on it.
| Key | Action |
| Menu / Play / Prev / Next | Move the cursor across the minefield |
| Scroll Forward / Scroll Backward | Scroll through the entire minefield |
| Select | Toggle flag on / off |
| Long Select | Reveal the contents of the current square |
| Select+Play | Display the current game status |
| Select+Menu | Exit the game |
|
|
To beat each level, you must destroy all of the pegs. If two like pegs are pushed into each other they disappear except for triangles which form a solid block and crosses which allow you to choose a replacement block.
| Key | Action |
| In game
| |
| Menu, Play, Prev, Next
| to move around |
| Select+ Next | to choose peg |
| Select+ Prev | to restart level |
| Select+ Menu | to go up a level |
| Select+ Play | to quit |
|
| |
Pong is a simple two player “tennis game”. Whenever a player misses the ball the other scores.
| Key | Action |
| Menu | Left player up |
| Prev | Left player down |
| Next | Right player up |
| Play | Right player down |
| Select | Quit |
|
|
This is a simple implementation of the Reversi game. The objective of the game is to have a majority of own coloured pieces showing at the end of the game. The game rules can be found in the internet.
You can choose to play manually (you place both the white and dark pieces) or to play against a (not very smart) robot.
In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.
| Key | Action |
| Menu, Play, Prev, Next | Move robot |
| Select+Menu | Quit |
|
|
Rockblox is a Rockbox version of the classic falling blocks game from Russia. The aim of the game is to make the falling blocks of different shapes form full rows. Whenever a row is completed, it will be cleared away, and you gain points. For every ten lines completed, the game level increases, making the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
| Key | Action |
| Select+Play | Restart game |
| Prev | Move left |
| Next | Move right |
| Play | Move down |
| Scroll Backward | Rotate anticlockwise |
| Scroll Forward / Menu | Rotate clockwise |
| Select | Drop |
| Hold switch | Pause |
| Menu+Select | Quit |
|
|
Rockblox1d is a game for people who find rockblox too hard. In this version the second dimension is missing so the user only has to move the bricks down. No horizontal moving anymore and no need to rotate the brick!
| Key | Action |
| Select | Move down faster |
| Menu+Select | Quit |
|
|
This an implementation of J. H. Conway’s Game of Life (see http://en.wikipedia.org/wiki/Conway∖%27s_Game_of_Life for a detailed description).
Rockbox can open files with a configuration description (.cells files). Just “play” such file and the game configuration stored in it will be loaded into this plugin.
A .cells file is a text file. A capital ‘O’ marks a live cell, a dot marks a dead cell, all other characters are ignored. Everything on a line starting with an exclamation sign (and including it) is a comment and is ignored.
The classic sliding puzzle game. Rearrange the pieces so that you can see the whole picture, or switch to number tiles if you like it a little easier Includes one picture puzzle, but you can switch the puzzle picture to be the album art of the currently playing music track, if one exists (see section C). You can also use the sliding puzzle plugin as a viewer for supported image types, to turn your own pictures into a puzzle.
Key controls:
| Key | Action |
| Prev / Next / Menu / Play | Move Tile |
| Select+Prev | Shuffle |
| Select+Next | Switch between pictures (default puzzle, album art, and your own image if launched via Open With), and numbered tiles |
| Select+Menu | Stop the game |
|
|
This is the popular snake game. The aim is to grow your snake as large as possible by eating the dots that appear on the screen. The game will end when the snake touches either the borders of the screen or itself.
| Key | Action |
| Menu/Play | Change levels (1 is slowest, 9 is fastest) |
| Select | Toggle Play/Pause |
|
|
Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs into itself.
| Key | Action |
| In menu
| |
| Scroll Forward / Scroll Backward | Set game speed |
| Next / Prev | Select starting maze |
| Play | Select game type (A or B) |
| Select | Start the game |
| In game
| |
| Menu / Play / Prev / Next | Steer the snake |
| Select | Pause and resume the game |
| Select+Menu | Quit |
|
| |
In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a new one.
The object of the game is to push boxes into their correct position in a crowded warehouse with a minimal number of pushes and moves. The boxes can only be pushed, never pulled, and only one can be pushed at a time.
Sokoban may be used as a viewer for viewing saved solutions and playing external level sets with the .sok extension. Level sets should be in the standard Sokoban text format or RLE (Run Length Encoded). For more information about the level format, see http://sokobano.de/wiki/index.php?title=Level_format
| Key | Action |
| In game
| |
| Menu, Play, Prev, Next | Move the “sokoban” up, down, left, or right |
| Select+Menu | Menu |
| Select+Prev | Back to previous level |
| Select+Next | Go to next level |
| Select | Undo last movement |
| Select+Play | Redo previously undone move |
| Solution playback
| |
| Select | Pause/resume |
| Menu/Play | Increase/decrease playback speed |
| Prev/Next | Go backward/forward (while paused) |
| Select+Menu | Quit |
|
| |
Some places where can you can find level sets:
Note that some level sets may contain levels that are too large for this version of Sokoban and are unplayable as a result.
This is the classic Klondike solitaire game for Rockbox. This is probably the best-known solitaire in the world. Many people do not even realize that other games exist. Though the name may not be familiar, the game itself certainly is. This is due in no small part to Microsoft’s inclusion of the the game in every version of Windows. Though popular, the odds of winning are rather low, perhaps one in thirty hands.
For the full set of rules to the game, and other interesting information visit http://www.solitairecentral.com/rules/klondike.html
| Key | Action |
| Scroll Forward / Scroll Backward / Prev / Next | Move Cursor around. |
| Select | Select cards, move cards, reveal hidden cards... |
| Menu | If a card was selected – unselect it, else |
|
| Draw 3 new cards from the remains stack |
| Play | Put the card from the top of the remains stack on top of the cursor |
| Long Menu | Put the card under the cursor on one of the 4 final colour stacks. |
| Long Next | Put the card on top of the remains stack on one of the final colour stacks. |
| Menu + Select | Show menu |
|
|
Spacerocks is a clone of the old arcade game Asteroids. The goal of the game is to blow up the asteroids and avoid being hit by them. Once in a while, a UFO will appear – shoot this for extra points.
| Key | Action |
| Select | Shoot |
| Menu | Thrust |
| Scroll Backward/ Scroll Forward | Turn left/right |
| Play | Teleport |
| Select+Play | Pause game |
| Select+Menu | Quit |
|
|
This is a puzzle game. It is actually a rewrite of Star, a game written by CDK designed for the hp48 calculator.
Rules: Take all of the “o”s to go to the next level. You can switch control between the filled circle, which can take “o”s, and the filled square, which is used as a mobile wall to allow your filled circle to get to places on the screen it could not otherwise reach. The block cannot take “o”s.
| Key | Action |
| Prev | Move Left |
| Next | Move Right |
| Menu | Move Up |
| Play | Move Down |
| Select | Switch between circle and square |
| Select+Prev | Previous level |
| Select+Play | Reset level |
| Select+Next | Next level |
| Select+Menu | Exit the game |
|
|
Sudoku in Rockbox can act as both a plugin and a viewer. When starting Sudoku from the Browse Plugins menu, a random game will be generated automatically, and an estimate of its difficulty (very easy, easy, medium, hard or fiendish) will be displayed on the screen. New games can be generated from the Generate menu option. When “playing” an existing Sudoku game file from Rockbox’ file browser the plugin is invoked as viewer. The selected Sudoku will get loaded and you can start solving it. The sudoku games need to be stored as text files with the extension .ss as single file per game.
You can create and save your own grids under the New menu option. Enter the menu (as described in the key table below) when you have finished and enter the full path to save to including the .ss extension (e.g. /sudoku/new.ss).
When you play Sudoku on paper most people like to mark numbers in cells that are possible candidates for the cells. This can be done with the scratchpad, shown as separate column. Change the number under the cursor to the number you want to put on the scratchpad and press the scratchpad button, the number will then be added. If the number was already on the scratchpad it will get removed again. The column is stored seperatly for every cell on the board. The stored values can be displayed inline as small dots by enabling the Show Markings settings.
Note: The scratchpad is not saved when saving the game.
| Key | Action |
| Scroll Forward / Scroll Backward | Move the cursor |
| Select | Change cursor move direction |
| Prev / Next | Change number under the cursor |
| Long Prev / Next | Constantly changing the number under the cursor |
| Menu | Open Menu |
| Play | Add/Remove number to scratchpad |
| Menu → Quit | Quit |
|
|
Some places where can you can find .ss files:
Wormlet is a multi-worm game on a multi-threaded multi-functional Rockbox console. You navigate a hungry little worm. Help your worm to find food and to avoid poisoned argh-tiles. The goal is to turn your tiny worm into a big worm for as long as possible.
Game controls:
| Key | Action |
| Prev | Turn left |
| Next | Turn right |
| Menu | Turn Up |
| Play | Turn Down |
|
|
Use the control keys of your worm to navigate around obstacles and find food. Worms do not stop moving except when dead. Dead worms are no fun. Be careful as your worm will try to eat anything that you steer it across. It won’t distinguish whether it is edible or not.
On the right side of the game field is the score board. For each worm it displays its status and its length. The top most entry displays the state of worm 1, the second worm 2 and the third worm 3. When a worm dies its entry on the score board turns black.
Xobox is a simple clone of the well known arcade game Qix. The aim of the game is to section off parts of the arena with your trail in order to remove that section from the game. Be careful not to get in the way of enemy balls because, if they hit you or your trail, you lose a life. To finish a level you have to section off more than 75%.
| Key | Action |
| Menu, Play, Prev, Next | Move around the arena |
| Select | Pause |
| Select + Menu | Open menu |
|
|
This demo is of the word “Rockbox” bouncing across the screen. There is also an analogue clock in the background. In Scroll mode the bouncing text is replaced by a different one scrolling from right to left.
| Key | Action |
| Scroll Backward / Scroll Forward | Moves to next/previous option |
| Next / Prev | Increases/decreases option value |
| Select | Toggles Scroll mode |
| Menu | Exits bounce demo |
|
|
Available options are:
The credits plugin scrolls the entire list of the names of all the Rockbox contributors after displaying the Rockbox logo and version. This plugin is called when selecting Version from the System section of the Rockbox main menu. Exit at any time by pressing Prev or Long Play.
This is a rotating cube screen saver in 3D.
| Key | Action |
| Select+Play | Display at maximum frame rate |
| Play | Pause |
| Select+Menu | Cycle draw mode |
| Next / Prev | Select axis to adjust |
| Scroll Forward / Scroll Backward | Change speed/angle (speed can not be changed while paused) |
| Menu | Quit |
|
|
Demystify is a screen saver like demo.
| Key | Action |
| Next / Prev | Increase / decrease speed |
| Scroll Forward / Scroll Backward | Add / remove polygon |
| Menu | Quit |
|
|
Fire is a demo displaying a fire effect.
| Key | Action |
| Scroll Forward / Scroll Backward | Increase / decrease number of flames |
| Select | Toggle flame type |
| Next | Toggle moving flames |
| Menu | Quit |
|
|
This demonstration draws fractal images from the Mandelbrot set.
| Key | Action |
| Direction keys | Move about the image |
| Scroll Forward | Zoom in |
| Scroll Backward | Zoom out |
| Select+Prev | Decrease iteration depth (less detail) |
| Select+Next | Increase iteration depth (more detail) |
| Select+Play | Reset and return to the default image |
| Select+Menu | Quit |
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Demo showing the Rockbox logo bouncing around the screen.
| Key | Action |
| Next / Prev | Increase / decrease speed on the x-axis |
| Scroll Forward / Scroll Backward | Increase / decrease speed on the y-axis |
| Menu | Quit |
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This simple graphics demo draws a mosaic picture on the screen of the player. Press Menu to quit.
This demo shows the shape of the sound samples that make up the music being played. At faster speed rates, the player is less responsive to user input and music may start to skip.
| Key | Action |
| Select+Play | Toggle filled / curve / plot |
| Select+Next | Toggle whether to scroll or not |
| Select+Prev | Toggle drawing orientation |
| Play | Pause the demo |
| Scroll Forward / Scroll Backward | Increase / decrease volume |
| Next / Prev | Increase / decrease speed |
| Select+Menu | Exit demo |
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PictureFlow provides a visualisation of your albums with their associated cover art. It is possible to start playback of the selected album from PictureFlow. Playback will start from the selected track. The PictureFlow plugin will continue to run while your tracks are played.
PictureFlow uses both the album art (see section C) and database (see section 4.2) features of Rockbox. It is therefore important that these are working correctly before attempting to use PictureFlow. In addition, there are some other points of which to be aware:
| Key | Action |
| Scroll Backward / Scroll Forward | Scroll through albums / track list |
| Select | Enter track list / Play album from selected track |
| Prev | Exit track list |
| Menu | Enter menu |
| Long Menu | Exit PictureFlow |
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Plasma is a demo displaying a 80’s style retro plasma effect.
| Key | Action |
| Scroll Forward / Scroll Backward | Adjust frequency |
| Menu | Quit |
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This demo replicates snow falling on your screen. If you love winter, you will love this demo. Or maybe not. Press Menu to quit.
Starfield simulation (like the classic screensaver).
| Key | Action |
| Next / Prev | Increase / decrease number of stars |
| Scroll Forward / Scroll Backward | Increase / decrease speed |
| Menu | Quit |
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This is a VU meter, which displays the volume of the left and right audio channels. There are 3 types of meter selectable. The analogue meter is a classic needle style. The digital meter is modelled after LED volume displays, and the mini-meter option allows for the display of small meters in addition to the main display (as above). From the settings menu the decay time for the meter (its memory), the meter type and the meter scale can be changed.
| Key | Action |
| Menu | Save settings and quit |
| Play | Help |
| Select | Settings |
| Scroll Forward | Raise Volume |
| Scroll Backward | Lower Volume |
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Viewers are plugins which are associated with specific file extensions. They cannot be run directly but are started by “playing” the associated file. Viewers are stored in the /.rockbox/rocks/viewers/ directory.
Note: Some viewer plugins can only be used by selecting the Open With... option from the Context Menu (see section 4.1.2).
| Viewer Plugin | Associated filetype(s) | Context Menu only |
| BMP Viewer | .bmp | |
| Shortcuts | .link | |
| Chip-8 Emulator | .ch8 | |
| Frotz | .z1 - .z8 | |
| JPEG Viewer | .jpg, .jpeg | |
| Lua scripting language | .lua | |
| Midiplay | .mid, .midi | |
| MPEG Player | .mpg, .mpeg, .mpv, .m2v | |
| PNG viewer | .png | |
| Rockboy | .gb, .gbc | |
| Search | .m3u, .m3u8 | x |
| Sort | .* | x |
| Text Viewer | .txt, .* | |
| VBRfix | .mp3 | x |
| ZXBox | .tap, .tax, .sna, .z80 | |
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The Shortcuts Plugin allows you to jump to places within the file browser without having to navigate there manually. The plugin works with .link files. A .link file is just a text file with every line containing the name of the file or the directory you want to quickly jump to. All names should be full absolute names, i.e. they should start with a /. Directory names should also end with a /.
You can use your favourite text editor to create a .link file on the PC an then copy the file to the player. Or you can use the context menu on either a file or a directory in the file browser tree, and use the “Add to shortcuts” menu option. This will append a line with the full name of the file or the directory to the shortcuts.link file in the root directory of the player. (The file will be created if it does not exist yet.) You can later rename the automatically created shortcuts.link file or move it to another directory if you wish. Subsequent calls of the context menu will create it again.
To use a .link file just “play” it from the file browser. This will show you a list with the entries in the file. Selecting one of them will then exit the plugin and leave you within the directory selected, or with the file selected in the file browser. You can then play the file or do with it whatever you want. The file will not be “played” automatically.
If the .link file contains only one entry no list will be shown, you will directly jump to that location. The file shortcuts.link in the root directory is an exception. After “playing” it, the list will be shown even if the file contains just one entry.
If the list you are seeing is from shortcuts.link in the root directory, you can delete the selected entry by pressing Menu. Deleting entries from other .link files is not possible.
Placing the line “#Display last path segments=n” (where n is a number) in the beginning of a .link file will leave just the last n segments of the entries when they are shown. For example, if n is chosen to be 1, then the entry /MyMusic/collection/song.mp3 will be shown as song.mp3. This allows you to hide common path prefixes.
You can also provide a custom display name for each entry individually. To do so, append a tabulator character after the entry’s path followed by your custom name. That name will then be used for showing the entry. For example:
This plugin opens .bmp files from the File Browser to display them using Rockbox’s greyscale library.
Note: When an audio file is playing the size of the image is limited as the decoding process needs to share memory with audio tracks. To be able to view a bigger file you may need to stop playback.
| Key | Action |
| Menu / Play / Prev / Next | Move around in zoomed in image |
| Scroll Forward | Zoom in |
| Scroll Backward | Zoom out |
| Select+Next | Next bmp in directory |
| Select+Prev | Previous bmp in directory |
| Select+Menu | Show menu / Abort |
| Select+Play | Quit the viewer |
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The menu has the following entries.
Chip8 is a kind of assembly language for a long-gone architecture. This plugin runs games written using the chip8 instructions. To start a game open a .ch8 file in the File Browser
There are lots of tiny Chip8 games (usually only about 256 bytes to a couple of KB) which were made popular by the HP48 calculator’s emulator for them. The original Chip8 had 64x32 pixel graphics, and the new superchip emulator supports 128x64 graphics.
The only problem is that they are based on a 4x4 keyboard, but since most games do not use all of the buttons, this can easily be worked around.
To do this, one may put a .c8k file with the same name as the original program which contains new key mappings (for BLINKY.ch8, one writes a BLINKY.c8k file). That .c8k file contains 16 characters describing the mapping from the Chip8 keyboard to the default key mapping (that way, several Chip8 keys can be pressed using only one Rockbox key). For example, a file containing the single line:
would correspond to the following non-default mappings:
3 → 2, 6 → 8, 7 →4, 8 → 6.
The default keymappings are:
| Chip8 | Off | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| Key | Menu | Scroll Backward | Prev | Play | Next | Scroll Forward | |||||||||||
Some places where can you can find .ch8 files:
Frotz is a Z-Machine interpreter for playing Infocom’s interactive fiction games, and newer games using the same format. To start a game open a .z1 - .z8 file in the File Browser. Most modern games are in the .z5 or .z8 format but the older formats used by Infocom are supported.
Z-Machine games are text based and most depend heavily on typed commands. The virtual keyboard is used for text entry, both for typing entire lines and for typing single characters when the game requires single character input.
Sounds, pictures, colour and Unicode are not currently supported, but the interpreter informs the game of this and almost all games will adapt so that they are still playable. This port of Frotz attempts to be compliant with the Z-Machine Specification version 1.0.
Some places where you can find Z-Machine games, and information about interactive fiction:
| Key | Action |
| Play | Display keyboard to enter text |
| Select | Press enter |
| Menu | Open Frotz menu (not available at MORE prompts) |
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This plugin opens .jpeg files from the File Browser to display them using Rockbox’s greyscale library.
Note: When an audio file is playing the size of the image is limited as the decoding process needs to share memory with audio tracks. To be able to view a bigger file you may need to stop playback.
| Key | Action |
| Menu / Play / Prev / Next | Move around in zoomed in image |
| Scroll Forward | Zoom in |
| Scroll Backward | Zoom out |
| Select+Next | Next jpeg in directory |
| Select+Prev | Previous jpeg in directory |
| Select+Menu | Show menu / Abort |
| Select+Play | Quit the viewer |
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The menu has the following entries.
Note: Progressive scan and other unusual JPEG files are not supported, and will result in various “unsupported xx” messages. Processing could also fail if the image is too big to decode which will be explained by a respective message.
To quote from the Lua website (http://www.lua.org), Lua is a “powerful, fast, lightweight, embeddable scripting language”. Select a .lua file in the File Browser to run it. For more information on programming in Lua, please see http://www.lua.org/manual/5.1/ and http://www.lua.org/pil/.
There are a few exceptions/additions to the Lua support in Rockbox:
Documentation of the API is still a work in progress, and the API itself is not finalised. For
the latest information, see PluginLua.
Note: Please note that if a script does not provide a way to exit, then the only way to exit will be to reset the player.
To get MIDI file playback, a patchset is required. This file contains the instruments required to synthesize the music. A sample patchset is available through the wiki at PluginMidiPlay, and needs to be extracted to the .rockbox directory in the root of your player. There should now be a /.rockbox/patchset/ directory, with the patchset directory containing several .pat files and two .cfg files. Just select a MIDI file with either the .mid or .midi extension in the file browser to start playback.
Note: Currently playing MIDI files is still in its early stages and you might experience “Buffer miss!” with many files, except simple ones.
| Key | Action |
| Scroll Forward/ Scroll Backward | Volume up/ Volume down |
| Next/ Prev | Skip 3 seconds forward/ backward |
| Play | Pause/Resume playback |
| Select+Menu | Stop playback and quit |
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The Mpeg Player is a video player plugin capable of playing back MPEG-1 and MPEG-2 video streams with MPEG audio multiplexed into .mpg files.
To play a video file, you just select it in the Rockbox File Browser. If your file does not have the .mpg extension but is encoded in the supported format, you will need to use the Open With... context menu option and choose mpegplayer.
| Key | Action |
| Play | Pause / Resume |
| Long Play | Stop |
| Scroll Forward / Scroll Backward | Adjust volume up / down |
| Prev / Next | Rewind / Fast Forward |
| Menu | Open the MPEG Player menu |
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When a video file is selected, the start Menu will be displayed, unless it is disabled via the option ”start menu” (see below). In the latter case the video will start playing immediately - unless a resume point is found, in which case the resume menu is presented.
Start Menu
Resume Menu
Main Menu
Display Options Menu
See this page in the Rockbox wiki for information on how to encode your videos to the supported format. PluginMpegplayer
This plugin can be used on playlists. It searches through the playlist that it opened on looking for any occurrences of the string entered by the user. The results of this search are saved to a new playlist, search_results.m3u, within the same directory as the original playlist.
This plugin takes a file and sorts it in ascending alphabetical order. Case is ignored. This is useful for ordering playlists generated by the Create Playlist menu option (see section 5.8).
This is a Viewer for text files with word wrap. Just open a .txt file to display it. The text viewer features controls to handle various styles of text formatting, has top-of-file and bottom-of-file buttons. You can view files without a .txt extension by using Open with from the Context Menu (see section 4.1.2).
| Key | Action |
| Scroll Backward | Scroll-up |
| Scroll Forward | Scroll-down |
| Prev | Top of file (Narrow mode) / One screen left (Wide mode) |
| Next | Bottom of file (Narrow mode) / One screen right (Wide mode) |
| Play | Toggle autoscroll |
| Menu | Enter menu |
| Menu | Exit text viewer |
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Note: The text viewer automatically saves its settings and also stores the current position in the viewed text files (up to the last 46 files).
This plugin offers a way to remove a theme. Open the Context Menu (see section 4.1.2) upon a theme.cfg file and select Open With... → theme_remove. Some files are not removed regardless of the Remove Options such as rockbox_default.wps and the font file currently in use.
One of the following options can be chosen for each setting.
This function scans a VBR (Variable Bitrate) MP3 file and updates/creates the Xing VBR header. The Xing header contains information about the VBR stream used to calculate average bit rate, time information and to more accurately fwd/rew in the stream. This function is especially useful when the playback of a file skips, fwd/rew does not work correctly or the time display is incorrect. To use this plugin, open the Context Menu (see section 4.1.2) upon a .mp3 file and select Open With…→ vbrfix.
Note: VBRfix can only run when music is turned off (since it uses the same memory as the player) and can take a while to complete if run on big files.
ZXBox is a port of the “Spectemu” ZX Spectrum 48k emulator for Rockbox (Zproject’s
homepage). To start a game open a tape file or snapshot saved as .tap, .tzx, .z80 or .sna in
the file browser.
Note: As ZXBox is a 48k emulator only loading of 48k z80 snapshots is possible.
The emulator is set up for 5 different buttons: Up, Down, Left, Right and Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard or they can be used like a “Kempston” joystick. Per default the buttons, including an additional but fixed menu button, are assigned as follows:
| Key | Action |
| Menu/Play/ Prev/Next | Directional movement |
| Select | Jump/Fire |
| Hold switch | Open ZXBox menu |
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Due to ZXBox’s simple (but fast) scaling to the screen by dropping lines and columns some games can become unplayable. It is possible to hack graphics to make them better visible with the help of an utility such as the “Spectrum Graphics Editor”. Useful tools can be found at the “World of Spectrum” site (http://www.worldofspectrum.org/utilities.html).
This plugin is an alarm clock, which resumes a paused song at a given time.
| Key | Action |
| Prev / Next | Switch between hours/minutes selection |
| Scroll Forward / Scroll Backward | Increase/Decrease hours/minutes |
| Select | Set the alarm |
| Menu+ Select | Exit |
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First select a track and play it, then pause the track and launch the “alarmclock” plugin. Enter a 24h-time (e.g. 13:58) and set the alarm. Music playback will resume when the set time is reached.
The Battery Benchmark plugin enables you to test your battery’s performance whilst using your player normally. Results can be submitted to the BatteryRuntime wiki page.
Once loaded, Battery Benchmark runs in the background recording various information about your battery to memory. A new point is written to memory every minute. Every time the disk is accessed for any reason (such as refilling the audio buffer, opening a directory or entering USB mode etc.) then the information in memory is written to disk. Once the memory becomes full (after many hours), then the data are written to disk anyway. This is done so that the data are not biased by excessive additional disk accesses. The file is written to the root directory of your player and is called battery_bench.txt. The plugin will continue to log info until:
Benchmarks can be resumed if you accidentally load a plugin, or turn off your player, so long as the log file battery_bench.txt is not deleted.
At the top of the battery_bench.txt file is various information on how to use the plugin, followed by the data themselves.
The log file can be used to tell you how long the battery lasted (with some limitations, see below), but it is most useful for graphing discharge curves in order to improve Rockbox’s estimation of battery level and time remaining. The battery log (battery_bench.txt) is in CSV format (comma separated variables) and thus can be easily imported into a spreadsheet or similar program.
As Battery Benchmark needs to write the data held in memory to disk in order to save them, it is possible that should Rockbox shut down due to low battery then there will not be enough power remaining to write the data to disk. Therefore all measurements since the previous save will be lost.
This is a simple scientific calculator for use on the player. It works like a standard calculator. Pressing the “1st” and “2nd” buttons will toggle between other available math functions.
| Key | Action |
| Prev / Next / Scroll Forward / Scroll Backward | Move around the keypad |
| Select | Select a button |
| Play | Calculate |
| Menu | Quit |
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This is a small and simple calendar application with memo saving function. Dots indicate dates with memos. The available memo types are: one off, yearly, monthly, and weekly memos.
You can select what day is first day of week by the setting First Day of Week in the menu.
| Key | Action |
| Prev / Next / Scroll Forward / Scroll Backward | Move the selector |
| Select | Show memos for the selected day |
| Play / Menu | Previous / Next month |
| Menu + Select | Quit |
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The chess clock plugin is designed to simulate a chess clock, but it can be used in any kind of game with up to ten players.
| Key | Action |
| Scroll Backward / Scroll Forward | Increase / decrease displayed Value |
| Select | Move to next screen |
| Menu | Move to previous screen |
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The number of the current player is displayed on the top line. The time below is the time remaining for that round (and possibly also the total time left if different).
Keys are as follows:
| Key | Action |
| Play | Exit plugin |
| Prev | Restart round for the current player |
| Select | Pause the time (press again to continue) |
| Scroll Backward | Switch to next player |
| Scroll Forward | Switch to previous player |
| Menu | Open menu (Select to select.) |
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From the menu it is possible to delete a player, modify the round time for the current player or set the total time for the game. When the round time is up for a player the message “ROUND UP!” is shown (press NEXT to continue). When the total time is up for a player the message “TIME UP!”is shown. The player will then be removed from the timer.
This is a fully featured analogue and digital clock plugin.
| Key | Action |
| Prev / Next | Cycle through modes |
| Scroll Forward / Scroll Backward | Cycle through skins |
| Menu | Main Menu |
| Select | Start / Stop Counter |
| Long Select | Reset Counter |
| Menu+ Select | Save Settings (if enabled) and Exit |
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Clock Menu
Note: This setting is not saved to disk.
Small, round, analog clock is displayed in the middle of the LCD. Time readout, if enabled, is displayed at the upper left. If Time readout is in 12-hour (“12h”) mode, AM or PM will be displayed at the upper right. The Date readout, if enabled, is displayed at the lower left. The Counter, if enabled, is displayed at the lower right. The second hand, if enabled, is displayed along with the hour and minute hands. Digit display, if enabled, places “12”, “3”, “6”, and “9” around the face of the clock in their respective positions.
An imitation of an LCD, this mode shows a Clock comprised of digital “segments”. The Date readout, if enabled, is displayed at the bottom, center. The Second readout, if in “Text” mode, is displayed at the top, center; if in “Bar” mode, is displayed as a progress bar at the top of the LCD; if in “Invert” mode, will invert the LCD left-to-right as the seconds pass (a fully-inverted LCD means the entire minute has passed). The Counter, if displayed, is shown at the upper left. The Blinking Colon, if enabled, blinks the colon once every second. 12-hour mode, if enabled, will display the time in a 12-hour format.
Based on the Digital Mode, the LCD mode is another imitation of an LCD. The settings available in this mode are exactly the same as Digital Mode, but they are independent of Digital Mode. For example, you can have the Date Readout enabled in Digital Mode and disabled in LCD Mode.
A Fullscreen clock is displayed. Show Border, if enabled, will draw a small box at every hour position (1 to 12 inclusive). Invert Seconds, if enabled, will invert the LCD as the seconds pass. Second Hand, if enabled, will draw a second hand among the hour and minute hands.
This mode shows a Binary clock. The hour is displayed on the top line, the minute is displayed on the middle line, and the seconds are on the last line. Circle mode, if enabled, draws empty and full circles, instead of zeros and ones. For help on reading binary, please visit: http://en.wikipedia.org/wiki/Binary_numeral_system
This mode shows a “plain” clock in large text that takes up nearly the whole LCD.
Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB connection. Select the OS’s files you want to delete in the ’Files to Clean’ menu and select ’Start Cleaning’ to begin to process. The settings are stored in .rockbox/rocks/apps/disktidy.config, in a plain text file that is user-modifiable to allow more entries to be added.
| Key | Action |
| Prev or Long Play | Exit / Abort |
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Keybox is an encrypted password storage using the “Tiny Encryption Algorithm” with a key derived using md5.
To get started, start up the plugin and select Enter Keybox. The first time you enter Keybox you will be prompted for a master password and for confirmation of the master password. The master password is the password that you must use to access your stored passwords.
Once inside, enter the context menu by pressing Long Select. From the context menu you can create new entries, delete entries and edit entries. Each entry has a “title”, a “user name” and a “password”.
Selecting Reset Keybox from the main menu will delete the current list of passwords and a new, empty list will be created the next time you select Enter Keybox after prompting for a new master password. Entries are automatically saved when the plugin is exited.
Lamp is a simple plugin to use your player as a lamp (flashlight, torch). You get an empty screen with maximum brightness.
| Key | Action |
| Long Play | Quit |
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Open a file, a directory or just launch it from the plugin menu to create an md5sum of the file, the directory’s contents or the whole filesystem. If the file’s extension is .md5 or .md5sum, it will check the md5 sums in the file instead. If the file’s extension is .md5list it will compute md5 sums for all the files listed.
This plugin can be used as a metronome to keep time during music practice. Adjust the tempo through the interface or by tapping it out on the appropriate button.
| Key | Action |
| Menu | Exit plugin |
| Play | Start / Stop |
| Select | Tap tempo |
| Prev / Next | Adjust tempo |
| Scroll Forward / Scroll Backward | Adjust volume |
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This plugin is used to configure the folders which will be considered when the Auto-Change Directory feature is set to Random.
| Key | Action |
| Select or Next | Delete selected folder |
| Long Select | Bring up the context menu which allows you to remove the selected folder or it’s entire folder tree |
| Prev or Long Play | Exit |
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The stats-plugin simply counts the number of files, music files and directories on your player. Press Menu to abort counting and exit the plugin. Press it again to quit after counting has finished.
A simple stopwatch program with support for saving times.
| Key | Action |
| Menu | Quit Plugin |
| Select | Start / stop |
| Prev | Reset timer (only when timer is stopped) |
| Next | Take lap time |
| Scroll Forward / Scroll Backward | Scroll through lap times |
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This plugin allows you to view and edit simple text documents on your DAP. You can view files by using Open with from the Context Menu (see section 4.1.2).
If you start the Text Editor from the plugin browser you will be greeted with a blank screen. When started from the Open with menu item your file should be shown on the screen. You can now edit the file. The Text Editor is line based. This means you can edit one line at a time using the Virtual Keyboard (see section 4.1.3).
Note: When you have not changed the file the Text Editor will quit immediately.
| Key | Action |
| Select or Next | Edit Line / Select Character |
| Prev or Long Play | Exit / Abort Editing |
| Menu | Show Item Menu |
| Long Select | Delete Line |
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